Here’s a link to the Necessary Evil thread on my forum. The write up for the first session is on this page.
Bear in mind this is not the beginning of the campaign, rather a restart. Hopefully you’ll get a flavour of it, though.
Here’s a link to the Necessary Evil thread on my forum. The write up for the first session is on this page.
Bear in mind this is not the beginning of the campaign, rather a restart. Hopefully you’ll get a flavour of it, though.
So the cliche goes. This week I returned to the gaming table with some of my regular gaming group, and one friend I haven’t gamed with for a while. Things have been shaken up recently, as our long – running AD&D campaign has come to an end. This state of affairs may or may not be permanent, but the gap gave us a chance to revisit a campaign we last touched in 2009. The campaign is Necessary Evil for Savage Worlds, a game set in a world where alien invaders have killed all of the superheroes and it’s up to you, the super-villains to save the world. We had a ton of fun playing this when we started the game, but for one reason or another it had come to an end. This was the single most requested game to revisit since our old Justice Associates days. The enforced break in the AD&D game gave us a chance to pick up where we left off. Suffice to say, this game went great. Everyone seemed invested in it, and pleased to be there. The characters were as much fun as we remembered and even my last minute decision to run without maps and miniatures seemed to pay off. It was gratifying and a great experience. Hopefully, this time around, we’ll be able to keep the game going for a while longer.
This is a character for the Dr Who: Adventures in Space and Time RPG.
Sgt Bourne is a seasoned soldier with extensive experience, much of it against the alien nasties who seemed to make it their business to invade the home counties during the 1970’s.
He’s a steadfast soldier, and not much rattles him, although he was briefly captured by a Silurian war party and the memories of that experience still trouble him somewhat. Generally another brew and a fag will steady his nerves though.
Native Space Time
20th Century, 1970’s, Earth
Attributes
Awareness: 3
Co-Ordination: 4
Ingenuity: 2
Presence: 3
Resolve: 4
Strength: 4
Good Traits
Brave
Face In The Crowd
Military Rank (Minor)
Tough
Voice Of Authority
Bad Traits
By The Book
Dark Secret (Minor – Flashbacks)
Dependency (Minor)
Obligation (Major)
Skills and Areas Of Expertise
Alien Culture 2
Athletics 3
Convince 2
Fighting 4
Knowledge 2
Marksman – 4 (Automatic Weapons)
Subterfuge 2
Technology 1
Transport 3
Come for the stick figures. Stay for the Bergman.
Movies, Comics, Books, Games and Other Things Geeks Love
Book, Film & TV Reviews
Reviews of Vintage Science Fiction (1945-1985)