You can’t go home again, or can you…?

So the cliche goes. This week I returned to the gaming table with some of my regular gaming group, and one friend I haven’t gamed with for a while. Things have been shaken up recently, as our long – running AD&D campaign has come to an end. This state of affairs may or may not be permanent, but the gap gave us a chance to revisit a campaign we last touched in 2009. The campaign is Necessary Evil for Savage Worlds, a game set in a world where alien invaders have killed all of the superheroes and it’s up to you, the super-villains to save the world. We had a ton of fun playing this when we started the game, but for one reason or another it had come to an end. This was the single most requested game to revisit since our old Justice Associates days. The enforced break in the AD&D game gave us a chance to pick up where we left off. Suffice to say, this game went great. Everyone seemed invested in it, and pleased to be there. The characters were as much fun as we remembered and even my last minute decision to run without maps and miniatures seemed to pay off. It was gratifying and a great experience. Hopefully, this time around, we’ll be able to keep the game going for a while longer.

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